razzia's tutorial for crippled programs
(The beautiful creation of the "RazziaPad")

by razzia

(19 August 1997)


Courtesy of Fravia's page of reverse engineering

Well, once more I'm amazed: Razzia's essays are always outstanding, but this one will make history in the scene: he's showing us with a very easy to follow example the road to the most sublime advanced cracking that you can dream of: ADDING functionality to ANY target you fancy... that's exactly what our aim should always be: they speak (falsely) of "object" oriented programming, as if the toy languages they use could really be used to integrate smoothly completely different compiled code (try to integrate visualbasic with visual c++ and you'll see what I mean) and Razzia throw them all possible eggs in the face DEMONSTRATING here, under your privileged eyes, dear readers of my page, how (relatively) easy it is to do such "novelties" and "modernities" using good old "obsolete" assembly.
I have no words: Razzia is a great cracker (as if we did not know it already) he may join the +HCU anytime he wishes, I'm sure +ORC would love this essay (hope you are reading this from wherever you are now, Master!).

So, once more, READ this essay, by all means, HEAD what Razzia teaches and try this out on other targets until you master this. Here you'll go, right now, from "dilettante" to "advanced" crackers, here and now!



razzia's tutorial for crippled programs
Introduction I think every cracker knows the feeling when you download a program and it turns out to be crippleware. We feel disappointed because we didn't even get a fair chance in the fight. But in this tutorial i want to show you that the fight doesnt necessarily have to end there. There is a good chance we can add the missing code to the program. It will not be easy, and a good deal of knowledge about windows is needed, but the satisfaction of a crack will in such cases be greater. Tools and References Before you start an operation like this you will need to know how windows programs work, and how windows exe files are construc- ted. You will need to study the following documents : - http://www.microsoft.com/win32dev/base/pefile.htm A document about the structure of the PE header (Win32 files are called PE files). - Vlad magazine #6 This virus magazine explains in this issue how they made the first win95 virus called Bizatch, souce code is included. This issue also has another document about the PE header. In the past this document was included in the microsoft win32 SDK package. But somehow (!) microsoft stopped doing that. - Fravia's tutorials about Taskman and Filemon This will give you a good understanding about how windows programs look when they have been compiled to assembly. - Wap32 example that comes with Tasm 5. This example will show you how to make win32 programs in assembly. This program is also used as the host for Bizatch, so you will find its source also in Vlad #6. - A windows programming book The tools i have used in this case are Softice 3.0, Tasm 5, Hiew 5.65, IDA PRO 3.6 and pedump (19585 bytes). A few words about Win32 programs Every win95 executable file consists of 2 parts : the PE header and the sections. The PE header contains all kind of information for the os about how to threat this file. The sections are grouped by their functionality. For example there is one section for the programs code, one for its data, one with its resources, one with the table of imported functions and a few more. Now, what happens when win95 loads a program is this: First an environment is created for the program where it gets its own virtual address-space. Then win95 has to decide where in this virtual address-space it should place the program. That information is avail- able in the PE header. The PE header contains the desired imagebase of the program, this is the adress the program wants to be loaded at. Then windows takes all the sections and places them in memory beginning at the imagebase (default imagebase is 400000h). Where exactly it places the sections is also stated in the PE header. Every section has its own so called RVA (Relative Virtual Address). This is just an offset relative to the imagebase. Once the sections are in memory, windows has to know how to threat those sections. It has to know which section contains a stucture with the resources, which one has the scructure of the import table etc. That is also stated in the PE header with RVA's to the beginning of the various so called data directories. Then finally windows has to jump to the programs code. This entrypoint is in the PE header as the entrypoint RVA. The above words about the PE header is not meant as a replacement for the PE document i mentioned at the beginning of this tutorial. I would recommend to every (win32) cracker to study the PE header thoroughly. It will give you a much better understanding of win95 programs. Our target : Notepad I dont program much, but when i do they are small programs most of the time, ie keygens, patches. To edit my code i like to use Note- pad. But one disadventage of Notepad is that it doesn't show linenumbers. So when the compiler gives an error with linenumber, i have to load another editor to find the line with the error. Therefore it would be nice if i could add some code that shows me the current line of the cursor. The reason i chose Notepad as an example in this tutorial is that it is small and simple. So its perfect for learning purposes. I dont know if Notepad.exe is the same on every version of win95, the one i have is 35.328 bytes long. Strategy Well, its time now to think about the 'crack'. We want to add some code to a program and want that code to interact with the existing code. We can do it in two steps. First we have to find out what code we are gonna add. Then we will have to append this code to the file and patch the file at some places so it will jump to the new code at the right times. Part 1 : find out what code we need In order to find out what code we have to add we will need to do some investigation on the target program. The 'heart' of every windows program is its WndProc procedure. This procedure is called by windows everytime the user has interacted with the programs window. Windows passes to this procedure a few variables, like a windows message, so that WndProc knows what happened and can perform what needs to be done to keep the window updated. In the case of notepad the main program generates a childwindow of the 'edit' class (to get more information about this class check your windows programming books).The edit childwindow gets the size of the mainwindow all the time. In order to print our own text to the mainwindow we will have to reduce the size of the 'edit' childwindow so it wont cover the complete mainwindow area. Everytime the user changes the size of the mainwindow, windows calls the WndProc functions with the WM_SIZE message. The WndProc procedure then can react to this event, ie adjust the size of the 'edit' childwindow to the new size of the mainwindow. Lets locate this WndProc procedure and see how it handles the WM_SIZE message. You can do that either with Softice or IDA. Lets chose the more relaxed way, and do it with IDA. Run IDA and load Notepad.exe. There are a lot of ways to get to WndProc procedure, but the easiest way is via the RegisterClass function. You see, at the beginning of every windows-program the main window is 'registered' to windows. The parameter to RegisterClass is a variable of WNDCLASS, which contains a pointer to the WndProc function (check your winAPI reference). So, press control-l in IDA and press return on the RegisterClassExA function (notepad uses this variation of RegisterClass). IDA will show you: 00402B16 lea eax, [ebp-30h] 00402B19 mov dword ptr [ebp-08h], offset aNotepad 00402B20 mov dword ptr [ebp-28h], offset loc_401AAD ; or you can download right now winuser.h from the Watcom C/C++ (version 11) package... the compiler you should buy, btw... courtesy of fravia :-)


  We also see that for a WM_SIZE msg the program branches to



loc_401BC6. If you examine the code at that location you will see a 



call to this procedure:







0040113F sub_40113F	 proc near		



0040113F	 push	 1



00401141	 mov	 eax, ds:dword_406004



00401146	 push	 0



00401148	 push	 eax



00401149	 call	 ds:InvalidateRect



0040114F	 push	 1



00401151	 mov	 eax, ds:dword_406004



00401156	 push	 dword ptr [esp+0Ch]  ;Height



0040115A	 push	 dword ptr [esp+0Ch]  ;Width



0040115E	 push	 0



00401160	 push	 0



00401162	 push	 eax                  ;handle of 'edit' win



00401163	 call	 ds:MoveWindow        ;Update size of 'edit' win



00401169	 retn	 8



00401169 sub_40113F	 endp







  Note that the handle of the 'edit' child window is apparently stored



in (virtual) address 406004.



  We also see that for every WM_SIZE message the 'edit' childwindow gets 



updated with a call to MoveWindow with the new size of the mainwindow.



But we dont want the edit childwindow to be the full size of the 



mainwindow. 



  In order to get a smaller heigth  we have to place a jump to our



own code at the line with (virtual) adress 00401156. Such a jump takes



5 bytes, so our return adress will have to be 0040115E. For the code



that gets overwritten we will make up in our code. 







  Own our code will look like :



      



Own_Code_1:            



      sub    esp,8	



      push   ebx                      ;Save ebx temporarily







      mov    ebx,[esp+0Ch+4]          ;Get heigth



      sub    ebx,20                   ;Substract 20                  



      mov    [esp+4+4],ebx            ;Push heigth



             



      mov    dwHeight,ebx             ;Save Height







      mov    ebx,[esp+0Ch]            ;Get width



      mov    [esp+4],ebx              ;Push width 



	      	



      pop    ebx                      ;Restore ebx	                                    



      jmp    0040115E                 ;Return to where we left       



      dwHeigth      dd    0 



              



  One note here is appropiate. We save the Height because we will need 



this value in the printing part of our code, as you will see if you



continue reading my essay.







  Ok, one down, one more to go (as you will see). We want to print 



some text on the mainwindow. Everytime a window needs to get 



'repainted', for example when another window overlapped it or when 



the user changed the windows size, windows will call the WndProc



procedure with WM_PAINT. This means we have to 'trap' the WM_PAINT



msg in the WndProc function and make a jump to our own routine, the



one that prints text. 



  We will also need to print every time the vertical position 



of the cursor has changed. The easiest way to do that is by ignoring 



all the possible messages that inform about a change in the cursor



position, and instead compare the new cursor position with the old



one.



  If you examine the WndProc code you will see it doesnt do anything 



with the WM_PAINT message. So, at the beginning of the WndProc procedure



we have to insert a jump to our own code.



   



  The beginning of WndProc procedure looked like this:







00401AAD loc_401ADD:			    ;WndProc	 



00401AAD	 push	 ebp



00401AAE	 mov	 ebp, esp



00401AB0	 push	 esi		    ;Part 2 : Appending our code











  Now we are ready to start thinking about adding our code to 



notepad.exe. Our main concern will be to make code that is not 



dependant on the memory location it get placed. This is because our



code gets compiled independently of the notepad code. Therefore our



instuctions with addresses will not get relocated by the win32 loader.







  Lets start from the beginning and deal with the problems as they



occur on our path.



   



  The first question to deal with is where should we place our 



code inside the target. The easiest way is to append our code to the 



last section of notepad.exe. 



Let's examine the header of the last section, which happens to be 



the .reloc section.







  At the dos prompt type 'pedump notepad.exe > out.txt'. If you have 



downloaded pedump, this will make a file with the header information 



of notepad.







  The last section header shows :



           



06 .reloc    VirtSize: 0000091E      VirtAddr:  0000B000



      raw data offs:   00008000  raw data size: 00000A00



      relocation offs: 00000000  relocations:   00000000



      line # offs:     00000000  line #'s:      00000000



      characteristics: 42000040



      INITIALIZED_DATA  MEM_DISCARDABLE  MEM_READ



  



  We see that there is a space of A00h-91Eh = E2h bytes left in the



section. For me this was not enough, mainly because i am a bad coder 



and produce too big code. So, first thing that should be done is to 



increase the size of this section. I increased both Virtual Size and



raw data size to B00h.



  Our code needs also to write to its variables, so another thing we



have to do with this section is to add a MEM_WRITE property to its



flags.  



  An easy way to find the file-offsets of the places we want to change



is to load notepad.exe with Hiew. You will find the header easily 



because the first 8 bytes contain its name, ".reloc" in this case.







  This section header tells us also what the RVA of our code is going



to be. The RVA of the section itself is B000h , it has 91eh bytes, so 



that means the RVA of our code will be B91Eh. (As a reminder, a RVA 



is just an offset/distance to the image base)    



  This knowledge is needed for the jumps from notepad to our code and



vice versa. Knowing that in 32 bit programs all jumps get compiled to



relative jumps (opcode is E9), we can compile those jumps (total of 4)



in tasm with :



   



	jmp $+ (RVA_of_destination_code - RVA_of_current_instruction)    







  For example, we needed a jump from 00401156 to Our_code_1. 



We know the RVA of Our_code_1 is B91Eh. So we can produce the opcode



for this jump with : jmp $+(B91Eh - 1156h) . 







   Another point of concern is that our code makes use of 'local' 



variables, like "mov   dwHeigth,ebx". In order to be able to 



read/write to variables without needing relocation we can use the



same old good trick that all exe-protectors and virii have been 



using until today :



  



	call next_instruction



  next_instruction:  



	pop ebp



	sub ebp, offset next_instruction  ;ebp has now 'delta' offset



  



        mov [ebp + offset dwHeigth], ebx







  This code is independent from the memory location it gets placed at.







  There is just one more thing left to take cafe of : the calls to



the api functions. If you examine with Hiew the calls to api's from 



the original code of notepad, you will see that in reality they have



the form : 



         



	call [address_of_a_dword_var]







  So, they are infact indirect calls trough a dword variable which



contains the address of the api function in question.



  Win95 uses this method of calling api's because in this way it  



needs to put the address of the relevant api function at only one 



place. 



  So, for us to make use of an api function we need to find out the 



RVA of the dword variable that contains the address of the api



function we want to use. 



  This can be done by examining the operand of the inscruction in Hiew.



For example for a SendMessageA call Hiew shows :







	FF1554744000		call   SendMessageA ;USER32.dll







  Which in reality is 



  



	FF1554744000		call   [00407454]







  So, the RVA of this variable is 7454. To calculate the address of 



this variable in memory you still have to calculate the image base, 



which is : EIP_At_start_of_own_code - B91Eh. Then the address of the 



variable is ofcourse : image base + RVA.







  In practice : 







Our_code_1:                                ; 
DOWNLOAD EVERYTHING razzia.zip HERE!
 



                        Final notes







 



  We have seen that we can add any code we want to any win32 



program. 



The question now is how we can know what code we have add to a 



crippled program ?







  Sometimes it is obvious. For example when we are dealing with a 



save disabled program and the file it should generate is a text file. 



If the output file is not a text file, it can be helpful to check



the Swag file format encyclopedia.



(available at http://www.gdsoft.com/swag/swag.html).



 



  Sometimes examining old versions of a program can help. Or examining 



'lite' versions of programs which are not crippled. 



  Also examining the load function can be helpful.







  Another question is what should we do if we need to use api functions 



which are not imported by our target. 



  The easiest solution to that is just to replace 2 entries in the 



import table with the kernel32 functions GetModuleHandle and 



GetProcAdress. With those two functions you can get the address of 



every function you fancy.



  If you also change the entry point RVA to let it point at some code 



that you have added, which will put the addresses of the two original 



functions at the places they were supposed to get, then there will be no



problem.



 



                         The Greetings







   I would like to take advantage of this oppurtunity and thank the



following persons for everything they thought me in the past :



 



  THE_OWL, rANDOM, aCP, madmax, lost_soul and xygorf.     



       



  Also i would like to greet the wonderfull ppl in #cracking,



#cracking4newbies and #Pc97 :



 



  Psychotrn, lordbyte, j0b, ThePharao, musashi, sharp, mailman, dwolf,



niabi, josephco, StarDogg Champion (Brain is fried dude ;--), tHATDUDE, 



cyberlatin, blorgth, sice_boy, jacky_x, teraphy and everybody



else i forgot..







 Finally my special thanks go to +ORC, fravia+ and +gthorne.







 august 1997 - razzia 







    
(c) razzia 1997. All rights reserved
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